) Terrain:
Desert – The Desert will be the setting for my game in
terms of Terrain, it will be in a distant far away desert with nothing but
sad for miles. Similar to the game “Journey” on the PS4
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Architecture:
Old temple – The games Architecture will be based around
an old temple such as the one in “Journey” except much more ancient and
bazaar. The will have a sunken entrance and the player will have to find
another way inside. The temple will be massively submerged within the sand
and so will look small, but once the right leaver is pulled, the Entire
palace will rise and will be exposed, along with what lurks inside.
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Objects:
Lamps, swords,
broken chairs, ancient guns – The player will be able to find Lamps within the palace once it has
risen. These lamps all contain special genies that will grant you special
elemental powers. Swords will also
be intractable objects as they can be picked up off the ground or found in Chests. Chests will contain other
objects such as, Lamps, potions and armour. The player will very rarely
be able to obtain an ancient guns, that will help them through the story.
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Characters:
Main character Ark, Arks Friend Nail – Nail is
Arks best friend and strongest rival when it comes to power and strength. Ark
is the main character, and he obtains fire powers from one of the Genies,
where as his friend, Nail, get lightning powers. They are both very powerful
but both have their weaknesses and strengths.
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Non-playing characters
(NPC):
Genie, Sword
spirit, Sword Demon - My Game will 3 non - playable characters. My first one is the Genie, which can be found within the magical lamp. Genies help you throughout your journey and offer you different and special powers for the exchange of a piece of your life. My game will have four Genies in total, named Rudra, Nova, Shiva and Ramuh, and his pet Ixion. There are 2 sword spirits, one called Lia and Bahamut. Lioness is a female Lioness in golfed in flames with two forms. Her first form shes a gigantic flaming lioness, with 2 tails. Her second main form.
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Feedback:
Blood, dust,
Wind slashes and other on screen animations and effects will be used as feedback for the player.
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Interface:
MP Gauge,
Health bar, Summoning Bar: MP gauge will be below the health bar indicating how much manna the user has left. MP is used to perform special techniques and abilities depending on what character the player is using. Small abilities will cost a small amount of MP, where as big ultimate techniques and abilities will cost a large amount of MP. Your health bar will be placed above the MP bar in the bottom left corner of the screen. Your summoning bar will be on the bottom right, and will be used to Summon your inner power to the realistic world and use much stronger versions of your abilities.
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h) Perspectives:
2D Third
Person.
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